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The Team

14,100 ft

four people, four states, no office.

Summit started in 2026 as two people in a voice chat arguing about whether paying for the games we wanted was getting tiring.

Roster elevation profileWorking altitude, feet above sea level
2k4k6k13469971,161

Roster

Who's on the rope.

Everyone here ships. There is no layer of people whose job is to describe the work to other people.

134 ft

Kobe R

Studio Director

Washington

Outsources birthday texts to LLMs.

699 ft

Erik S

Founding AI Engineer

Illinois

Makes GPT and Claude brawl like Japanese bug fights.

7 ft

Dennis D

Sound Composer

Florida

2000 calories is a light meal.

1,161 ft

Michael P

Fall Guy

PA

Identified to be the first one laid off if budget shrinks.

How we work

Four rules we actually keep.

01

Fully remote, deliberately

Four people in four states. We hire where the right person already lives, and we pay one rate regardless of local cost of living.

02

No crunch, no exceptions

We move dates instead of people. Every ship date we've announced late was announced late on purpose, and we'll keep doing that.

03

Build in daylight

Devlogs go up whether the month went well or not. The failed prototypes are on this site too — they're usually the more useful posts.

04

Small on purpose

We've turned down growth twice. Four is the number where everyone still knows why every decision was made.

Get in touch

We read everything.

No contact forms, no ticket queues. These go to real inboxes belonging to real people who answer them.

General

hello@summitgamestudios.com

Questions, feedback, bug reports, and the occasional very long email about mountains. All welcome.

Press

press@summitgamestudios.com

Review keys, press kits, interview requests. Include your outlet and we'll come back within a week.

Work with us

jobs@summitgamestudios.com

We're four and staying four, but we keep a list. Tell us what you've shipped and where you live.