The Team
14,100 ftfour people, four states, no office.
Summit started in 2026 as two people in a voice chat arguing about whether paying for the games we wanted was getting tiring.
Roster
Who's on the rope.
Everyone here ships. There is no layer of people whose job is to describe the work to other people.
Kobe R
Studio Director
Washington
Outsources birthday texts to LLMs.
Erik S
Founding AI Engineer
Illinois
Makes GPT and Claude brawl like Japanese bug fights.
Dennis D
Sound Composer
Florida
2000 calories is a light meal.
Michael P
Fall Guy
PA
Identified to be the first one laid off if budget shrinks.
How we work
Four rules we actually keep.
Fully remote, deliberately
Four people in four states. We hire where the right person already lives, and we pay one rate regardless of local cost of living.
No crunch, no exceptions
We move dates instead of people. Every ship date we've announced late was announced late on purpose, and we'll keep doing that.
Build in daylight
Devlogs go up whether the month went well or not. The failed prototypes are on this site too — they're usually the more useful posts.
Small on purpose
We've turned down growth twice. Four is the number where everyone still knows why every decision was made.
Get in touch
We read everything.
No contact forms, no ticket queues. These go to real inboxes belonging to real people who answer them.
General
hello@summitgamestudios.comQuestions, feedback, bug reports, and the occasional very long email about mountains. All welcome.
Press
press@summitgamestudios.comReview keys, press kits, interview requests. Include your outlet and we'll come back within a week.
Work with us
jobs@summitgamestudios.comWe're four and staying four, but we keep a list. Tell us what you've shipped and where you live.